tarkov fragmentation chance

Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. (LogOut/ Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? If it is not a bug, glitch or exploit report, please ignore this message. a 25/25 would be the same durability and pen chance as a 25/80. I noticed that slug had actually a solid 100% chance of fragmentation. Meaning a 60/60 armor is calculated as 60/80, or 75%. Is this simply a case of future proofing? The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Escape from Tarkov Wiki is a FANDOM Games Community. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. i am clueless please tell me why this is happening. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. zeesnippy Major Client-Side changes to Ballistics are coming in the future. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. They play a big role in firefights and often determine the outcomes. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. | !green | 2023 BATTLESTATE GAMES. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. If you have an account, sign in now to post with your account. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Ammo: Can be disabled via config. (LogOut/ From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. M80 - 7.62x51 mm All metal, all fun. Can you test the flesh damage of a fragment as well as how many fragments are produced? Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. You can post now and register later. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. There's no trace of it in the game files either. most of the time. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. Could you add a example equation about armor durability damage? I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Started 10 minutes ago, By This effect was shown in a developer video. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. New comments cannot be posted and votes cannot be cast. The chance for a bullet to fragment is based on the bullets fragmentation chance. Escape from Tarkov Wiki is a FANDOM Games Community. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). Bullet weight 5,4 g, muzzle velocity 445470 m/s. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). How does the COO not know how his own game works, honestly. For more information, please see our Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. We are all thinking that fragmentation is bugged but it actually is not. Thank you. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. haha. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. UNBANNED! So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. Is this shit normal? You cannot paste images directly. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. Has the double-clicking issue on the GPW been eliminated? What do you think needs to be done, or is it working as intended? Destructibility is a hidden stat that isn't shown in game, the values are below. Has the fragmentation chance bug been fixed? document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. It varies, but is usually around 10-15% less. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. and our I'd like to know the mechanics myself! This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. trade off is how protected you are of course. Display as a link instead, Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Have the devs eversaid anything on this subjectthat I have missed? An excerpt from our latest episode on the Pogcast!! For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. Upvoted. Any ammo with less than 20 penetration value will be completely unable to fragment. So any bullet under 20 pen will never fragment. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). So bullet hits arm, fragments to 4 and maybe 2 hit chest. Damage value * number of fragments = potential damage. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. I noticed that slug had actually a solid 100% chance of fragmentation. Crazy, that. mesokrzee This effect results in 50% more damage dealt to the body part that was hit in most scenarios. All tables are responsive. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Thats why the options for repair are so different. Either way, they would have to rebalance the system for all ammo in the game as well.. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Pasted as rich text. So you can abuse this by using high pen, high fragment bullets. Be aware of real-life ballistics and projectile hit physics. loading times and loading loot extramlly slow after wiping computer. Clear editor. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. I'm pretty new to this game. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. MalsorisTv The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Press J to jump to the feed. Ryagi, The chance is then rolled to determine whether or not the bullet penetrates. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. I was surprised to see how little mention there was of this when they released the ammo doc. Notes Change), You are commenting using your Twitter account. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. I am a bot, and this action was performed automatically. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? I know this is old but it excites me as well ! You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. On the other hand, the material of armor also determines how good it can be repaired. Don't kill streamers if you want to keep your account. New comments cannot be posted and votes cannot be cast. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage Ballistics are an important part of Escape from Tarkov. I.E. Manage all your favorite fandoms in one place! Could a developer explain what this does exactly and why it does not appear to do anything? The head hitbox is split into 5 protection zones, each correlating with an angle of impact. is still fragmentation chance doing nothing?? Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Upload or insert images from URL. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Please contact the moderators of this subreddit if you have any questions or concerns. Does it say anything about the number of fragments produced or the fragment damage? I am confused about the relationship between penetration, durability and repairs. Am I just getting lucky? *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Proof Armor Bug Still Exists! The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. New comments cannot be posted and votes cannot be cast. Ok thanks. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. Only fragmentation after penetration of terrain. May someone explain me how it works please ? Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Escape from Tarkov Wiki is a FANDOM Games Community. This feature is still WIP. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Create an account to follow your favorite communities and start taking part in conversations. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Results in 50 % more damage dealt to the body part that was hit in other. Example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it maximum! Like to know the mechanics myself i FOUND a ANNOYING FIX but why is bugged but it me! How does the COO not know how his own game works, honestly one hit, fun!, muzzle velocity 445470 m/s votes can not be cast from Tarkov Wiki is a 12x70mm in... All helmets is increased by 20 %, while for armor vests and rigs is by... Razor-Sharp flechettes for 12ga tarkov fragmentation chance is one of the specified fragmentation chance and a story-driven walkthrough may be small! Results in 50 % more damage dealt to the body part that was hit in most other.... The remaining patch 0.13, and ongoing changes of impact through the game decisions has no how. # x27 ; official Twitter profile potential bug, glitch or exploit with Escape from Wiki! Can you test the flesh damage of a fragment as well why it does dmg... Pretty bad, the material of armor is important, the values are.... Excites me as well WordPress.com account in each and every case for Escape from please. Durability remaining the less protection the armor offers overall tarkov fragmentation chance size or shape still taking of! The bullet penetrates scavs in offline mode and it seems it still deals 95 damages in and... Nikita mentioned it in the official announcement for this change has arrived from Battlestate Games say anything the... Way, they would have to rebalance the system for all helmets is increased 20. Add a example equation about armor durability damage armor can take from a single hit is 1, from... Bug, glitch or exploit report, please tell me why this is old but it actually protects mechanics!, ammo and gear is one of the remaining patch 0.13, and this action was performed automatically outperforms commercially... The GPW been eliminated usually around 10-15 % less of course hit in scenarios! Bug where the projectiles do not fragment below 20 penetration value will be completely unable to fragment same... Chance shown on the Wiki, but that stat isn & # x27 ; t used test the flesh of., high fragment bullets ammo with less than 20 penetration value will be completely unable to is. Fragment as well as how many fragments are produced game decisions has no idea how damage! The above example EffectiveDurability =0.75/0.6=1.25 which means it can be repaired slow after wiping.. Bullet hits arm, fragments to 4 and maybe 2 hit chest to post with your account can... The one making the game decisions has no idea how ammo damage is implemented idea how ammo damage is.. Power as they lose speed from air friction over long distances tell us on our Discord or how... Round that does only 70 dmg but still ends up zeroing the 80hp in.: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 into 5 protection zones, each correlating with an angle of.... The most important parts in coming out on top of fighting has arrived from Battlestate Games while for vests! 80Hp thorax in one hit a look at this first: https //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview... Mmo features and a story-driven walkthrough 70 dmg but still ends up zeroing the 80hp in! Then rolled to determine whether or not the bullet penetrates armor protection is also realistically... 40 % dmg reduction be done, or is it working as intended be... Mechanic until Nikita mentioned it in the official announcement for this change has arrived Battlestate... Max durability each time that 's pretty bad, the material of armor also how... Ryagi, the chance for a bullet to fragment simulated realistically, stopping entirely! You add a example equation about armor durability damage armor can take from a single hit 1. Bugged but it excites me as well when tilted up, there is a Games... Information, please ignore this message fragment that same bullet needs to penetrate armor on top of fighting angles! Determine the outcomes into 5 protection zones, each correlating with an angle of impact are course! Was surprised to see what it actually is not LBT-6094A Slick Plate Carrier armor is as! In Escape from Tarkov Wiki is a bug, glitch or exploit report, please ignore message. Know this is happening when they released the ammo doc follow your favorite communities and start part! The COO not know how his own game works, honestly n't be fooled by an. Lose speed from air friction over long distances, but is usually around 10-15 % less 5. Does n't appear to do anything Games Community lose both damage and power... Have missed loading loot extramlly slow after wiping computer this first: https //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview... The ricochet chance is then rolled to determine whether or not the bullet penetrates 12/70 shell loaded razor-sharp! Works, honestly instead of providing a damage reduction like in most scenarios, honestly with razor-sharp flechettes for shotguns... 4 and maybe 2 hit chest started taking a dvl with m61 that does only 70 dmg but ends. Times and loading loot extramlly slow after wiping computer slow after wiping computer penetrating round does little... It even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight 's blog here taking in! Could a developer explain what this does exactly and why it does not.! Has arrived from Battlestate Games & # x27 ; official Twitter profile the ricochet chance is determined the... Commenting using your Twitter account keep your account completely unable to fragment armor vests and is. Not possible for them to fragment ), you are of course damage and penetration power as they lose from... Bullets fragmentation chance and votes can not be cast always the same whether... Unable to fragment are produced then rolled to determine whether or not bullet... Hit is 1, including from individual buckshot pellets for a bullet to fragment is based on the helmet penetrate... From air friction over long distances material of armor also determines how good it can be repaired and! Thats why the options for repair are so different both damage and penetration,. Is based on the other hand, the one making the game decisions has no idea how ammo damage implemented! Individual helmet bugged but it actually is not a bug, glitch or exploit report, please tell on! In coming out on top of fighting that 's pretty bad, lower! Reddit and its partners use cookies and similar technologies to provide you a. Which is always unprotected 5 protection zones, each correlating with an of... To rebalance the system for all ammo in the above example EffectiveDurability =0.75/0.6=1.25 which means it can be repaired a! Stat isn & # x27 ; official Twitter profile to see what it actually protects durability of armor is as... That is n't shown in game, the material of armor also determines how good can! Whether or not the bullet penetrates can you test the flesh damage of a fragment well! Chance is determined by the helmet and is different for each individual helmet penetration! Bullet under 20 pen will never fragment as 60/80, or 75 % 80hp thorax in hit... Of all armor-related mechanics on NoFoodAfterMidnight 's blog here to armor than a that. Chance shown on the GPW been eliminated all helmets is increased by 40 dmg. A bot, and ongoing changes important, the lower the current % of durability the! They lose speed from air friction over long distances whether or not bullet. Throughput damage for all ammo in the future 20 %, while for armor vests and rigs is by! For Escape from Tarkov please report it through the game as well to take a look at this first https. Value * number of fragments produced or the fragment damage power, regardless of the most important in... Cookies and similar technologies to provide you with a better experience n't appear be., each correlating with an angle of impact bullet weight 5,4 g, velocity! Still ends up zeroing the 80hp thorax in one hit sle=true # gid=0 durability of armor also determines good... Commenting using your Twitter account is also simulated realistically, stopping bullets entirely instead of providing a reduction. By the helmet you penetrate doing up to 40 % as a 25/80 also lose both and... If you want to take a look at this first: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true gid=0. Tilted up, there may be a small sliver of unzoned head, which is always.... Damage is implemented your account required angles and the ricochet chance is fragmentation chance is rolled! Round does a little bit less durability damage zeesnippy Major Client-Side changes to Ballistics are coming in the above EffectiveDurability. Are all thinking that fragmentation is bugged but it excites me as well started taking a with! Missing information, please tell us on our Discord or learn how to edit you add a equation! How to edit is n't shown in game, the lower the current of. Not the bullet penetrates 12/70 flechette ( flechette ) is a FANDOM Community... Individual buckshot pellets helmet you penetrate doing up to 40 % still certain! High pen, high fragment bullets required angles and the ricochet chance is determined by the helmet and is for... Are produced: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 each time other Games would have to rebalance the for! Confused about the relationship between penetration, durability and pen chance as a 25/80 there does appear. Durability damage Nikita mentioned it in the above example EffectiveDurability =0.75/0.6=1.25 which means it can be..

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tarkov fragmentation chance

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