ck2 best pagan religion

However, by 1337, only two chiefs in northern Finland/Sweden follow the faith, with the rest of Finno-Ugric lands being divided between Catholic/Orthodox Christians and the Sunni Golden Horde. - Discussion. No female temple holders. Another approach is to try new mechanics (to pick Haruspicy, Animism, Veneration) or to add useful abilities to existing faiths (e.g. Reforming the Aztec faith is possible but extremely difficult. You also have to remember the example you've given is a really fringe situation exploiting several mechanics. They keep access to county conquests and raids. Enatic Clans doctrine is extra powerful because one can easily 'breed in' several bloodlines by simply doing matrilineal marriages over a few generations. You must log in or register to reply here. But if you want to expand, Unyielding is not that useful . Ruler does not receive opinion penalties for raised vassal levies. I would suggest against prepared invasions/warmongering as it leads to rather unstable vassals, and generally does not benefit you personally as the leige as you will far exceed the maximum realm size requirement. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Also has access to the decadence mechanic which can also increase demesne income with tribal or iqta governments. Great Holy War against a single disfigured child. Eldership succession law is allowed. If you pick Unyielding with Germanic, Tengri or Aztec, you will lose their innate military bonuses (bug? Other pagan faiths have different modifiers. They are only playable in the 769 bookmark unless Ruler Designer is used. All defensive pagans have access to Ancestor Worship & Choose Patron deity decision. The resulting empty holding slots further strengthens the horde. Suomenusko retains a sizable number of provinces throughout the game and it is very easy to put the fear of Ukko to other religions, whether you start in 769, 867 or 1066. Great work!!! Yes, I forgot that astrology gives access to hermetics, but imo smooth succesion > all that learning bonuses. I've gained several kingdoms w/o trying to; I was just trying to get their bloodlines in my main line. I don't know why I wouldn't expect new players to land their kin as well, unless someone is telling them not to. - can ask the leader of this realm to help convert the tribal leader's realm to the organized religion.Benefactor needs to be non-tribal, non-nomadic, non-theocracy (so you can't ask Pope for mass conversion . The religious head can decide upon death to. I agree with most of what you said but I would put the Civilised doctrine as tier 1. Table View Card View Also I would totally put Survivors of Ukko higher. If someone used it with success please advocate this nature in comments. Valve Corporation. AI rulers will try to convert their provinces. If it doesnt then Children of Perun is tier 3 really, nothing cool in it, I think it was specifically designed to sail rivers around Russia. All Offensive pagans also gain a +30% bonus to their levy sizes, making up for likely lower technology and smaller fort holdings. The first thing you will choose is one Nature. The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. Women can take up to 3 consorts. Ancestor Veneration A for Power, A for Fun, Bloodthirsty Gods B- For Power, A for Fun, Stability/Children of Perun (Slavic)/Survivor of Ukko (Suomenusko). Flat bonus to levy, garrison size and moral. =/. Standard stuff for defensive pagans. Just know ahead of time that the owner of the title can't marry or be betrothed unless they have another title like count or something. C. Civilized/Religious Tax: The best Doctrine you can possibly pick. Priests cannot inherit. Except if you have founded bloodines with male rulers already. Characters are assigned Zodiac traits on birth and by decision. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. BTW, excommunications make king viceroys actually viable and not a PITA: you can excommunicate, arrest and execute a king viceroy whenever you like it, and appoint a new one. I prefer proselytizing to warmongering, just so I can paint the map in Hellenic pink. There's a mod that fixes this. Invaders are only here because they have 3 shitty doctrines that are good when they are packed in one slot. I can't disagree strongly enough with this. No male in the council. Its holy sites are scattered around the map but are mostly controlled by right religion, even in 1066 starting date. Hierocratic/Autocephalous is also doable but the religious head can be a real moron and not call GHW as soon as it becomes available. +5% Morale of armies. Top tier for me are Catholicism/Fraticelli and the Muslim ones. Crusader Kings II. Unyielding: This would be my number one if I had to chose. Zunist mechanics are a hybrid of defensive/offensive pagans and organized religions. Playing from this start is more difficult, as Kiev is bordered to the south by the Tengri Khaganate of Magyars. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. Crusader Kings II. AI rulers only try to convert provinces if zealous. Can proselytize in pagan capital even when tribal or nomad. It says we can spend piety to improve curtier abilities but we can do it once per 5 years and can improve stat for one point. "Converting" for a day so you can join a society seems pretty gamey to me - i.e. For the reference https://ck2.paradoxwikis.com/Pagans#Reformation, Nature: Two tiers here. Inversely, it is much easier for organized religions to convert pagans. No Revolt Risk for different religion in county. Strangely there are no upsides to Shia or Ibadi. The religious head can decide upon death to venerate a given ancestor, in a process similar to sainthood. Infidel tax is a nice flat bonus to income, I dont think it deserves lowest tier. Astrology also enables Hermetic society which puts it up there with the notable doctrines for me. It's a bit of a challenge but shouldn't be too much for any player with a bit of experience. I was new to HF just like everyone else and I had no idea what the end result would be. I may found bridge from new DLC's teaser. Aztec religion has no special mechanics, having the usual set of Offensive Pagan mechanics. I feel it is a waste of slot and good for role play only. using concubines). You trade some of your offensive/defensive capability for stability, faster conversion, and Great Holy Wars to combat Crusades and Jihads. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. Dogmatic Nature + Unrelenting Doctrine is a pretty powerful combination as it gives a flat 10% attack bonus to all units as well as makes your religion MA always high meaning easier polythesising, not to mention the removal of pagan attrition from your reformed religion, allowing you to continue ripping pagan lands to shreds without melting. I would say go with the form of paganism you like best. Reforming a faith costs 750 piety. When reforming your religion, you will get the choice of how your new religion will work: Will it have Great Holy Wars? Enatic and Agnatic clans allow us to get open succession law which is super strong as we know from muslims. Clearly Messalian. Women can take up to 3 consorts. If you've ever wondered about in CK2, how do you change religion, now you know! Ruler do not receive opinion penalties for raised vassal levies. Patron Deities, Ancestor Worship. Sometimes simple solutions are the best. Answered, CK2 (Crusader Kings II): Immortality Event ID and Guide, CK2 (Crusader Kings II): Strange Chest Item and Event Results. Enatic-cognatic law is available. Bloodthirsty Gods effects. Well. Depending on the spread of the faith before reformation, heresy may or may not become a major issue. being able to roleplay as discount Vikings as any pagan religion can be fun, and using rivers is always an interesting mechanic. It has synergy with Agnatic and Enatic doctries, giving us new CB for Patriarchal and Matriarchal depositions. If fighting unreformed pagans is a priority after reformation, the Unrelenting doctrine or the Tengri equivalent (Eternal Riders) is recommended. Two of the religion's holy sites are located within de-jure Lithuania (with another site close by), making it one of the easier pagan religion to reform. I hope this tier list/guide was useful for you here reading this, despite its huge length. (There is one exception. JavaScript is disabled. However, if youre willing to exploit a bug/oversight, Divine Marriage is A+++ as it can generate basically infinite money. This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. Characters get a Rite of Passage when reaching adulthood. Women can take up to 3 consorts. I enjoy and make videos of strategy games, RPGs, and more usually in the form of crazy challenge runs, character roleplaying, or other ways to spice things up. When I ran a Muslim realm with a capital in Marrekech, and put 1 castle, 1 city, and 5 mosques there, I felt like I was the most powerful guy in the world. Before patch 3.0, Hellenic paganism also fell into this category. No females in the council. If the last two holy sites are difficult to reach, the best way to obtain the necessary moral authority is through county conquests and raids. Doesnt block us from raiding, hunting focus etc. Stability is in fact quite helpful and has nice synergies, but I wouldn't pick it standalone. Wouldn't go saying it's amazing but instantly getting gender equality saves a ton of hassle with tech and laws. Tax on subjects of different religious groups is allowed. This gives me some new options to consider. I used it in my game Tengri Horde Jurchen Reformed Bon Chinese Empire and just dominated silk road. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. While a casual player might not notice, an intermediate player probably will. AI rulers will only convert same-group provinces. This severely slows down early-game conquest of the typically smaller, fractious pagan realms by expanding Abrahamics. Duke-tier religious head common for all realms. For example, if you want to paint the map, pick Temporal and use GHW. They can easily convert provinces by pillaging every holding in a province. Blood sacrifices is super fun, esp. Duke-tier religious heads common for all realms. Although I admit the bloodline bugs with male consorts are beyond annoying. It has its downsides because it makes AI more aggressive and incompetent AI can tank our MA very hard. When you choose to play as a pagan ruler in CK2, you accept that there might be some problems (succession, levies, conversions) along the way that come with the advantages. All rights reserved. If that was the case, simply raising levies, toggling looter and waiting will remove the prestige penalty. Children of Perun is weak. Thread starter persona23; Start date Feb 5, 2019; Jump to latest Follow Reply Menu We have updated our . AI rulers will only convert same-group provinces Similar story with Ancestor Veneration, but with more hassle of sucking up to the old dudes, the one disadvantage of Ancestor Veneration is that we must pick either Hierocratic or Autocephalous leadership (I think). To help in the struggle against unbelievers, each reformed faith gets a single holy order. There are 6 Natures you can choose from, all with their advantages and disadvantages: Peaceful Bonuses +3 Demesne limit. Example: Your sister matri marries some guy from Ashina dynasty, they have a daughter for example, all you have to do is to matri marry her to your male heir. I agree, meliorism should have notification. You have to get a popemon or autocephaly for it though. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods.. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. Large nomadic realms continue to grow in strength as long as the khans continuously increase the number of empty holding slots they control. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. But later, feudal realms grow their income more quickly, while raiding becomes less feasible as targets consolidate. It is really painful to expand with CBs at our disposal as Peaceful religion. It's hard for me to rate a largely RNG mechanic highly. Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. Prisoners of different religions can be sacrificed for Piety. If there is levy size & attack bonus from unreformed religion, it is lost. Dont worry, this is exactly why we wrote this article, to help you understand what every Nature and Doctrine means and does. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. First two cancel themselves if they are picked together. I used autonomous most often which gives some flat bonuses. The likelihood of getting a Venerated Ancestor is also somewhat dependent on what other doctrines you've taken - some combinations make getting a Venerated Ancestor extremely unlikely. but i'm talking about game mechanics here, compared to Catholicism, Orthodoxy in-game has nothing unique really, hell, it didn't even have it's own Holy Order till recently. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. Characters get a Rite of Passage when reaching adulthood. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. Independent lieges of this religion can construct, Religion is resistant to proselytizing + Stability, Fleet can navigate through major rivers, but maintenance cost remains full + Stability, Religion is resistant to proselytizing. AI rulers will try to convert their provinces. Old religion followers will be heretics with a -25 penalty to relations to members of the reformed faith. With Holy Fury, the Hellenic and Bn faiths can be reformed. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. With Divine Marriage and Hierocratic leader as a vassal, you can repeatedly divorce and marry the same close relative, each time gaining free money or prestige, and piety. Proselytizing allows for faster conversion and you can also try to convert AI leaders with your court chaplain/diviner (or whatever the position is called). Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith. Bn (Bon) is an indigenous religion of the Tibetan plateau, added in patch 2.8. What options do you think is best for each, norse, slavic, tengri, etc? With Monks and Mystics, Zunists characters may join the Hermetic Society. Hinduism is solid with the early Holy Order, morale buff, patron deities and raiding but they lack any inheritance/realm management perks. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Interactive. Pagan religions may gain a religious head and a Great Holy War (Crusade CB) if they reform. This discussion is purely about game mechanics. To debate theology, go elsewhere. Market-Socialist-National-Authoritarian-Social-Paternal-Liberal-Conservative-Radical-Centrist-Anarcho-Monarchism is the best ideology. Others have concvinced me that Hellenic is the best overall. As I said, civilized isnt good for Roman emperor as he is locked into imperial elective, and lets be honest, if we are reforming hellenic religion then we are 99% roman emperor, Problem, realize that I'm a couple months late, but stability is a doctrine, not a nature, sorry, that's bugging me, "I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty.". Ancestor Worship decision available. Eastern Orthodoxy, Miaphysite Christianity, Allows sacrifice of thralls captured in raids, Allows sacrifice of courtiers to read entrails, Once per decade interpretation of stars by religious head or court chaplain if none exists, Education improvement synergy and Meliorism improvement synergy. Unyielding also reduces AI aggressiveness, which can be a negative if you want your AI vassals to attack/invade your enemies for you. Penalties The Slavic faith is almost gone in the 1066 starting date, and the faith disappears from the world entirely by 1200. Fun and flavourful doctrines or flat bonuses (infidel tax and monasticism) . Cairo is distant and usually controlled by major Muslim powers. Partially redundant with Children of Perun doctrine. Most of them have the same attributes as normal Doctrines, plus some features: This part will decide how the religious head of the reformed pagan religion will work: And that is all you need to know about pagan reformation in CK2. it isnt meant to be celtic pagan or any pagan religion in particular. Flat bonus to levy, garrison size and moral. on Paradox technology, Legal Dawnbreakers is underrated as a way to practice eugenics when combined with meritocracy. Questions, Paradox Pagans have great difficulty holding large realms together. I have an Ironman 867 Guge game on the verge of reforming the religion. Full status of woman law is enforced. Because raiding counts as war, and they have county conquest casus belli that require no reason for war, however, few rulers need find themselves short on wars for long. Havent seen many posts about reforming the Bon religion. Lose piety when at war against faithful.Penalty to Spymaster steal technology. I disagree here. Orthodox. Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead. No female temple holders. I like equality. Hellenic). Meritocracy is just delayed open succession after we get to Primogeniture law. However, invaders can negate the attrition by quickly building a fort in each province they enter, or by having Military Organization 4 in their capital. Combined with not paying any penalty for raising their vassals' levies, this means offensive pagans can muster forces far beyond what their technological levels would suggest.

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ck2 best pagan religion

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